Pokemons that caused seizures
A very small percentage of people watching certain images, in particular, flashing lights or patterns that may be present in video games, may experience seizures. Even people who have not had seizures or epilepsy before can have an undiagnosed disease that will cause an epileptic seizure when watching a video game.
Such attacks are characterized by various symptoms: dizziness, visual disturbances, convulsive contractions of the muscles of the face and eyes, tremor of the arms and legs, loss of orientation, confusion and short-term clouding of consciousness. In addition, seizures can cause loss of consciousness or convulsions that can cause injuries as a result of falling or hitting nearby objects.
If you have any of these symptoms, stop playing immediately and consult a doctor. Parents should monitor the occurrence of these symptoms in their children. In children and adolescents, the probability of their occurrence is higher than in adults.
The risk of epileptic seizures caused by photosensitivity can be reduced by taking the following precautions.
Play in good light.
Do not play in a sleepy or tired state.
If you or any of your relatives have suffered from seizures or epilepsy, consult your doctor before starting the game.
Back in ancient Rome, in the slave market, a rotating potter's wheel, on which the sun's rays fell, was used to identify slaves with epilepsy.
TV is the most powerful factor causing seizures in people with photosensitive epilepsy. Here are some facts from the history of the impact of the flashing light of the TV on the human psyche:
1991: Video game makers recognize that repeated screen flashes can cause epileptic seizures. The company that created the "Pokémon" - "Nintendo" - begins to warn the consumer about the risk. Next year, the same warnings are given by Sega.
April 1993 - three British become victims of television advertising. The video is removed from display and blinking is removed from it.
In September 1993, Nintendo won the process initiated by the Michigan amateur electronic games.The court acknowledged that Nintendo was not to blame for this person’s susceptibility to seizures, and their connection with games was not obvious.
The following year, a New York pediatrician publishes an article stating that the games have a beneficial effect — they identify epileptics in a relaxed home environment.
In 1997, the following happened in Japan:
On the evening of December 16, a cartoon “Pokemon” (“Pocket Monsters”) was shown on TV, in which there was a short five-second episode with a “flashing” red-blue sky. In 685 children and adults who watched the cartoon, there were epileptic seizures, ambulance calls began.
200 people were publicized. The next day, all of Japan already knew about this. The culprit (the red-blue episode) was again shown on TV (“see, what is impossible to watch?”).
A second session caused a new wave of seizures - a few hundred more complaints. The age range of the victims was wide - from 3 to 58 years. Some children have suffocation as a result of the seizure.
The Yumiuri Shimbun newspaper reported data from the Ministry of Education - symptoms of varying severity were found after the transfer in 12,950 children.Animators did not use any special effects in this episode - the reason was a colored flasher. In Japanese homes where rooms are small and television screens are large, the danger of a fit increases. The Science Daily newspaper reported that the “guilt” of the red-blue blink in Pokemon has been proven.
The cause of the epidemic was established fairly quickly. The film used objects flashing with frequencies occupying a 4-10 Hz band, which means affecting the frequency band of the alpha rhythm (8-10 Hz) - the leading rhythm of the brain. It turned out that these flashes with changes in contrast more than 20% are dangerous. Moreover, flashes were, including chromatic, - color transitions from red to blue and back were used. Such flickering objects had a destructive effect on the fragile children's brain. The symptoms of this disease were similar to epilepsy, which is why it was called “television epilepsy”.
And here's another interesting story
According to one of the legends in the Pokеmon Red and Blue game, the music playing in the Lavender Town location drove children to suicide. Famously twisted story in 2010, in popular social networks, told about more than 100 cases of suicide among Japanese children.
Others suffered from nosebleeds, headaches, or became aggressive psychos.According to this urban legend, high pitch binaural beats caused harm to the brain of children, so that adults did not notice.
This contrived disease was called "Lavender Town Syndrome", and the original story became viral but utter nonsense.